What Is Dreams Eternal?
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Development Status: 1 - Planning
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Environment: Other Environment ,Win32 (MS Windows) ,X11 Applications
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License: GNU Lesser General Public License (LGPL)
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Operating System: Windows, OS Independent, Linux
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Programming Language: C++
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Topic: First Person Shooters
Sinopsys:
Dreams Eternal is an FPS game which tries to
concentrate on the storyline instead of just shooting.
The goal of the game is also to have a scary
athmosphere. Basically the game will play in the
dream world and will concentrate on puzzle solving.
Basic Story Outline
This is what we have at the moment. I think this is
not yet rich enough to make the game complete. I can
probably think of a few extensions to this story
easily but I first want to throw this in the ring to
see if others have some ideas too.
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The hero.
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The news items showing various unrelated items and one item about the
scientific experiment (but with very little detail).
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The journalist bringing those news item.
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The journalist dream which will bring the first batch of important clues (like
how to find the scientists and their dreams).
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The dream of the hero itself which should connect to the dream of the
journalist. This connection can happen because the hero`s dream contains
fragments of the television things he just saw before going to bed and the
journalist itself is also dreaming about some of that stuff... This is an
example of dreams slightly overlapping.
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The scientists. They started the experiment. They are incapacitated because
they all got caught by some creature from their dreams so they are incapable of
finishing the experiment.
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The safety machine that the scientists built (in the real world) so that they
could exit the experiment at will. Unfortunatelly it doesn`t work very well.
The hero will have to find a way to fix that problem (how?)
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The building where the scientist experiment is taking place. This building is
also shown on the news item and it is the place where the dreams of some of the
scientists are happening. The hero needs to get to that place in the dream
world. Note that not all scientists should be dreaming about that place.
Description:
First a bit about the game itself. The goal of the game is to make an FPS that
concentrates on a strong story and puzzle solving. The 'shooting' part
will be
there but it is not the main thing. Multi-player could be an option in the
future but that's not the main purpose of this game. This game is
basicly a
single player game where you are immersed in an intensive story. It should also
have good graphics and music or sound effects. More on that
later. We are going
to use the
Crystal Space 3D Engine
for doing the 3D graphics (I'm also the
manager of that project so I'm quite comfortable with
CS :-).
The game will be Open Source and there will also be free levels but I want to
keep the option open of making commercial levels in the future. When
that
happens all contributors will obviously receive compensation. This is something
that will be discussed early in the project when there are enough
people there.
To facilitate discussion I set up some mailing lists and message forums on the
Dreams Eternal SourceForge page
. On that page you will
also be able to access
the public CVS and other development stuff regarding Dreams Eternal (currently
there is no CVS yet).
Now something about the story. Basicly the summary of the story is as follows
(a more complete story will follow later): a scientific experiment went
wrong
with the result that the entire earth population is asleep and stuck in their
dreams. You are one of them. At first you don't realize what is
wrong. There
will be more and more clues in the game as you progress on how to solve the
problem. The first clues come from before you go to bed.
The player gets to see
a few cutscenes (if possible) containing news items telling something about
this scientific experiment. After that you go to
sleep and start dreaming. The
entire game plays in the dream world. At first you are in your own dream
(nightmare) but soon you realize that dreams
from other people intersect with
your own dream and you can jump to other dreams. This will be the main focus of
the game. Several dreams from
people will represent several levels in the game.
Basicly you will have to find the dreams of the scientists responsible for the
experiment to try to find
clues on how to exit the experiment. The scientists
provided safety measures to be able to do that but unfortunatelly they don't
work very well and the
scientists themselves were all caught in their
nightmares so they are incapable of solving the problem themselves. To find the
dreams of the
scientists you have to go through other dreams first. For
example, the dream of the journalist who made the story on television.
Some remarks about the game itself. The game should be very scary. You are
playing in the nightmares of other people after all. To be scary I think
it
should not overdo in monsters. It is much more scary if there is only a
monster here and there at a very unexpected place instead of
monsters
everywhere. There should be a build-up of expectation. Because the
game is in the dream world it is possible to use very spectacular or
imaginative
levels. i.e. in a dream world you can see everything including
floating castles, red sees, ... This will be a real challenge for level
designers :-)
Well that's basicly it for now. If you are interested in helping me with this
project then mail me at
Jorrit.Tyberghein@uz.kuleuven.ac.be